1st Char for portfolio (pre-render)













Comments

  1. I think the first half of the process went pretty successful, in terms of breaking silhouette [event hough the poses being repeated between all the explorations kills a lot of the excitement in pages 2-5].
    Moving into the grey scales though the posing really stiffened up and the scantily clad way you interpreted your silhouettes leaves them looking trashy and uninteresting. I would re attemt the final drawings pushing for more interesting posing and more CONSISTENT FORM LANGUAGE. What that means is carrying a design idea across the entire design [see Kazuma Kaneko for an artist who is able to take a shape and move it across the whole form].
    This will prevent it from feeling like a random character is just wearing unnecessary, unconnected random objects.
    Make it consistent, make it iconic, make it energetic.

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  2. I second a lot of scotts coments from a design standpoint so I'll critique your technique. I think you should look to a few other artists to break out to f the tropes your drawing:

    -Bad or warped faces and head, need more structure

    -Skin tight clothing wraping around anatomy tightly because you don't know/are scared of drawing folds accurately

    -Drawing inaccurate or inpractical clothing to sexualize the character in a way that feels inconsistant with the character- (see widowmaker vs tracer here:https://www.youtube.com/watch?v=ZmLkVtqjf1A) Your issure is more with costume design than pose.

    Artist I would look at that break these bad habits:
    -Marko Djurdevic
    -Carlo arellano
    -Minji Yoon
    -Kevin Chen
    -Iain Mccaig
    -Dermot Power

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